Thursday, August 30, 2012

Renders with Backdrop


Here are two of the renders from the previous post with a backdrop added to give it more visual appeal.

Halfway Point Progress








For this progress update I tried to take the most interesting views of the hero pieces along with the street assets for this assignment.  I wanted to have all of the assets modeled out by this time and there are a few things that still haven't been modeled out.  I still need to model out the steps up to the elevated track platform, bus stop, elevator entrance to red line, trash can, and if time is available a couple of train cars.  As for my schedule on this assignment I am a little behind schedule but that is because I am pretty sure that I tried to do too much in too little a time and my schedule has been adjusted to make sure that I finish the assignment and make it industry quality.  I also know how long it takes me to model out a building using modular pieces and I have a low poly build of the chicago theatre that I will update into a high poly in a later date.  Still plenty of work to do to make it look like the vision of a post-apocalyptic and riddled with plant overgrowth Chicago, but the base has been built and now it is time to destroy it.

Thursday, August 23, 2012

Building Base Textured

Here is the base of the building using the modular pieces in the previous post.  The building will be bigger with more detail on the textures, with more variety so repetitive textures aren't seen, on the building.  Again, overgrowth will be added.  Next step is creating the buildings standing next to the Marshall Fields building and creating the assets lining the street.

Visual Standards



Here are some renders of the modular pieces textured and lit in the style that I want for this project.  A normal map still needs to be created for the pieces along with planes with ivy (overgrowth) and alpha maps  on them to create the idea that no one has taken care of the buildings for a long time.

Thursday, August 16, 2012

TexturedBase

Here is a render of the textured base of the Marshall Fields Building.  The pillars need to be retextured to not look similar.  Normals may need a little retouching.  Glass will be retextured to have a sheen on it and better refraction. 
Here is the hero piece for the Marshall Fields building in Chicago.  The building is complete with all the modular pieces being UV'd.  Need to texture the building next to give it that apocalyptic feeling.  Once that feeling is accomplished I am going to start to build the rest of the hero pieces for the street.  Next up is the Chicago Theatre Building.

hour long modeling session


This is an image of a the amount of work that I was able to get done in an hour long modelling session during a class at IADT Chicago.  The objective of the session was to see how much of a quality model you could create within the allotted time.  My goal was to get all of the modular pieces done by the end of the session and then continue building the model up.  I wasn't able to get the all of the modular pieces modeled in time, but accomplished it in the last half hour of the class.  The reference image is the Marshall Fields Building on State street in Chicago and it is the beginning of my final project for my senior class project.  The project is going to be a post-apocalyptic version of State street in Chicago from Randloph to Lake Street.  This is the first of many post that will show my pipeline to the finished product.