Jay Kyburz is a professional
environmental/level artist who has worked on four major titled games in the
game industry. These four games include:
Bioshock, Swat 4: The Stetchkob
Syndicate, Tribes: Vengeance and
Freedom Force. His portfolio website
is pretty bland with a plain white background and a large image from the
Arcadia section in Bioshock. He has four separate links to the major game
titles that he has worked on and these links will take you to the environments
that he has created. The portfolio
website gets the point across and doesn’t explain the process of how he created
the environments but is focused more on showing off what he has created. He brings the visuals of his art to the
forefront of his website and keeps the descriptions to a minimum. I will say that I am a bigger fan of his art
than of the style of his website. Bioshock
be worked more on the environmental designs but on the others he was either
lead designer or level designer. I enjoy
his art in bioshock because of the stylistic choices that were made to create
this art deco dystopian nightmarish place.
Jason Lavoie is a professional
environment artist who is currently working for Digital Extremes. He has worked on two shipped titles in his
professional career. These games are The Darkness II and Hyperspace Madness. His
portfolio website is putting his art at the forefront of importance. He has the major titles that he has worked on
in three major images. Clicking on these
images will take to the specific pieces that he worked on in the project. These images can also be clicked on and the
high res version of the image can be seen with all of the detail of the piece
showing. The pieces that he worked on in
Hyperspace Madness were more on the
prop side than the modeling side. If you
click on the The Darkness links you
can get more of a feel to what type of art he can create. I enjoy his art because it is very clean
work. The buildings that were created
for the game are great looking and if I could create pieces to similar quality
I don’t think I would have much trouble locating a position. The Estacado Mansion Cellar images I
particularly like because this is similar to the style of pieces that I like to
create in my spare time. I think if I
emulate pieces of this quality it will only help me in the long run.
Paul Jones is a professional
environment artist who is currently working for TT-Fusion in Wilmslow,
Manchester, U.K. on a recently announced WiiU LEGO City project. He has worked on numerous jobs in the past
and most recently worked the game of the year Batman: Arkham City. He has also worked on other games such as
Unreal Tournament III, Unreal
Championship II and Battlestar
Galatica most recently. His personal
portfolio website is very simple in nature but is very easy to navigate and
use. He has all the projects that he has
worked on on the left side of the screen and upon clicking on these links you
will be brought to the images of what he worked on with a sliding bar to
navigate up and down. If you were to
click on these images you would be able to see the higher resolution images for
each image. I really enjoy his work
because of the amount of detail that he uses when creating his
environments. He is capable of doing
very different styles and not just using the dark environments of Batman and
Unreal that are showcased in his previous jobs.
I also enjoy the amount of different types of work he has done. He showcases his concept art work, final
environments, props, weapons and characters that he has worked on. I would really like to get to the level of
talent that Paul Jones has in created environments to better my career.
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